Your deck has a lot of removals, so use Piercing Javelin (5), to eliminate hostile creatures immediately. Use Thieves' Den (4) to buff your own minions.įinal stage: put pressure on your foe and keep your own units alive. This way you will draw an additional card. Remember to play Eastmarch Crusader (3) no sooner than you destroy one of the runes. Middle stage: play new minions and eliminate Any threat. Fighters Guild Recruit (2), due to its Lethal, will be especially effective. This way you will play minions able to engage in direct combat with hostile ones. It all comes to using your minions as effective as possible.īeginning stage: Draw cards like Ungolim the Listener (1), Fighters Guild Recruit (2) or Hist Speaker (2). There are units with Lethal and Guard, and ways to buff your creatures. Monk's deck focuses on solid minions and taking control over the board. Engage into battle or hide your minions behind minions with Guard, and strike the enemy Hero. If your foe launches a powerful minion, neutralize it with Mummify (3)įinal stage: Use Iron Atronach(12), Odahviing (12) or Nahagliiv (7) to Deal severe damage to your opponent. Try to eliminate hostile units and keep your own alive at the same time. Middle stage: it's your time to shine! You have great minions that with additional effects. Your Fighters Guild Recruit (2) will cause a lot of trouble due to Lethal. This way you will fill the board with minions able to engage in a direct combat. There are also some removals.īeginning stage: Draw cards like Ungolim the Listener (1), Fighters Guild Recruit (2) or Hist Speaker (2). Lack of perspectives for a long-distance gameĪ deck that works best in the Middle stage of the fight, but you will come cross minions that you can play from the very beginning. + Significant amount of power ups and removals If you think that you can finish the game in the incoming turn ( you have Battlerage orc (3) + Steel Scimitar(1) in your hand), try your luck and do whatever you can to decrease hostile hero's health to the minimum.įinal stage: If you reached this stage, it's possible that your enemy took control over the board and it won't be easy to defeat him. Middle stage: continua a aggressive game, so that the enemy will have to attack your minions. If needed, attack hostile minions by buffing your own creatures with Steel Scimitar (1). Attack the enemy Hero and use spells to remain control over the board. You will also find some Power ups and removals that will help you keep your own minions alive.īeginning stage: Try to draw cheap cards like Nord Fireband (0), Fiery Imp (1) or Afflicted alit (2). There are many cheap minions, so you will be able to put pressure on your opponent from the very beginning. An aggressive deck which focuses on killing the Hero as quickly as possible.
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